Usability testing serves as feedback to evaluate a product or service by testing it with potential users. The researcher (called a "facilitator" or a "moderator") asks a participant to perform tasks, usually using specific user interfaces. The researcher monitors the participant's behaviour and listens for feedback while each task is completed.
Depending on the research, usability testing objectives can vary but typically include the following:
Usability testing is imperative because without this iterative design process, driven by observations of potential users and their interactions with the design, UX designers cannot create a flawless user experience.
The facilitator guides the participant(s) through each step of the procedure. They give instructions, respond to participant questions, and ask follow-up queries. The facilitator ensures that the test results are high-quality, valid data, taking extra care not to influence the participant's behaviour. Achieving this balance is challenging and takes practice.
During a usability test, participants carry out realistic activities that may be performed in real life as a user. Depending on the study questions and the type of usability testing, they might be either extremely specific or open-ended.
When doing usability testing, task phrasing is crucial. Minor inaccuracies in a task's wording might lead participants to misinterpret what they are required to complete or affect how they perform the task (a psychological phenomenon called priming).
Participants are the potential users of the product or service under study. During usability testing, participants are often asked to speak their actions aloud (also known as the "think-aloud method"). As they complete activities, the participants may be asked to describe their thoughts and actions by the facilitator. This technique aims to understand participants' behaviours, objectives, thoughts, and motivations.
Develop recruiting criteria
Determine the appropriate incentives
Recruit!
When contacting users, keep the introductions brief and respectful. Whether the respondent chooses to speak with you or not will depend on your introduction. Some might think you are a telemarketer, convincing them to buy something. Therefore, you must clearly establish who you are and the purpose.
Try to avoid giving away too much information about what you'll be assessing so participants can't prepare in advance, especially when evaluating with new users.
Prepare a screening questionnaire, so you can filter out users who you don't want to interview. In the screening questionnaire, prioritise quick screening questions. For instance, ask about the respondent's job title or job description. Furthermore, you can ask their age range, gender, employment status, household income, language skills or disabilities, if any of these seem relevant. Some respondents may answer screening questions in the way they believe they should, in order to participate in the study. Ask questions in a way that prevents responders from knowing which response satisfies your criteria.
Send invitations which include information about the venue, a short overview of the testing session, the schedule, if applicable, any incentives given, draw attention to the fact that you plan to make a recording and mention If you will provide a meal or refreshments in case of an on-site test.
A usability testing script is a plan of all the steps you will need to conduct a successful usability test. You must prepare the usability tasks and questions and evaluate them with your colleagues.
Make sure you are recording the user actions (on screen for software or as they are using the physical product) and the participant's facial expressions.
The facilitator should give the participant tasks and monitor the participant's behaviour. Listen for feedback as they complete these activities and take notes. Ask follow-up questions. While completing these tasks, the participant should give verbal and behavioural feedback regarding the interface for best results.
The UX industry differentiates between qualitative and quantitative usability testing.
Qualitative usability testing aims to gather information, insights, and anecdotes about how users interact with the good or service. Qualitative usability testing is the most effective method for discovering user experience problems. Compared to quantitative usability testing, this type of testing is more prevalent.
Quantitative usability testing aims to gather metrics that describe the user experience. Task success and time on task are two metrics most frequently collected in quantitative usability testing. This is the most effective method for gathering benchmarks.
Depending on the type of study, a usability test may require a different number of participants. We advise utilising five participants for typical qualitative usability research of a single user group to identify the bulk of the product's most prevalent issues.
Remote usability tests are popular because they require less time and money than on-site studies. There are two types of remote usability testing: moderated and unmoderated.
Remote moderated usability tests work very similarly to on-site studies. The facilitator still interacts with the participant and asks her to perform tasks, even though they are in different physical locations. Typically, moderated tests can be performed using screen-sharing software like Google Meet or Zoom.
In case of remote unmoderated usability testing, the facilitator and the participant are not interacting the same way as in-person or as it was moderated. The researcher sets up written tasks for the participant using a dedicated online remote-testing tool. The participant then completes those tasks alone, on her schedule. The task instructions and any additional questions are delivered by the testing tool. After the participant completes her task, the researcher receives a videotape of the session and data like task accomplishment.
Although many individuals support user testing, very little of it occurs in real design projects. But why do belief and action differ so much? It's mainly because of the company's inability to fire off an immediate, small test when faced with design decisions. Few companies can conduct these tests within the timeframes of fast-moving development projects. Testing becomes an uncommon and precious event that, at best, occurs only once in each project due to the absence of test preparation.
Usability testing is always postponed until the entire design is accessible. Despite many years of experience consistently demonstrating that most projects require multiple rounds of testing and redesign to achieve acceptable user-experience quality, and despite equally strong evidence indicating that it is considerably more affordable to fix usability problems discovered early in the project rather than at its end, this practice is still prevalent.